01Luma Pictures
Halo: Season 2
CG character integration, plasma weapons, shields, smoke and final-battle compositing.
Senior Compositor · Brisbane, Australia
Production experience across complex visual effects work, supported by a technical foundation in Nuke.
A reel-led index of feature-film and series work spanning creature integration, CG environments, set extensions, atmospheric effects and final-shot finishing.
01
02
03
04
05
06
07
08
0918 independent Nuke studies exploring particles, procedural image-making and technical problem-solving.
Live-action, CG and FX elements brought together with close attention to lighting, colour, depth, edges and atmosphere.
Keying, 2D and 3D tracking, paint and roto, 2.5D projections, look development and technical troubleshooting.
Close collaboration with supervisors, consistent final quality, and support for junior artists when required.
My work focuses on matching light, colour, exposure and depth; delivering the client's intended look in line with the creative brief; and using the right combination of 2D and 3D techniques to solve each integration problem.
I work through supervisor feedback and maintain shot quality through final delivery—keeping the comp technically controlled and visually coherent.
Core tool
I’m a Senior Compositor based in Brisbane, Australia. My experience includes roles with FIN VFX, Chop Shop Post, Luma Pictures, MARZ, MPC/Technicolor, DNEG, NY VFXWAALA, Pixel D Post and The Magic Box Studios.
I trained in animation and visual effects at Academy of Art University, specialising in compositing, dynamics and particle FX, and previously studied computer applications, programming and web development.
View résumé